The Intern Succubus and the Lobby


New Update. From the last update, I've created and modeled the Lobby and the SuccubusM. I have also implemented the controls for the roam mode which is more like the lobby in a monster hunter game than anything else. I probably won't implement the feature of being able to watch 2 AI fight each other for now, that will be for the full release. I also won't implement the succubus for combat yet because... So what I'll need to do next before I release this update (v0.1.2) is; Implement the menus in dialogue form with the Guildee/Succubus to access the colosseum and/or add in the big gator in combat. Might not do one of those but you'll probably figure it out later. 

That will be the final update here until I "finish" the game for early access release on steam later. Anyways, I still might post develogs here on the game's later development if I remember. It will be a lot of modeling/animating/coding and I will have to compose music... Maybe when I get the music, I might update the game here as v0.1.2 to v0.1.2m. M is for music. so, we'll see.... The succubusM was pretty cool to model. I wish her sister won't be any more trouble to create.

So that's it for now. Hope you guys test out the game then, whishlist it on steam if you like it, and uh, have a good day. Hopefully I finish the game version this month, with all the brownouts in my area.

Files

DLC 0.1.1_1.rar 363 MB
Jul 07, 2024

Get " Demon Lord " Colosseum Project

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