post Demon's Regalia: Colosseum v0.1.6
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Demon's Regalia: Colosseum has been released for a while now and I'd say it was good. The release was good.
Ever since release I've been fixing some bugs and adding missing things that I didn't have time for. In terms of changes; from suggestions, I made action skips faster in combat. For some reason making skips faster never crossed my mind in the past 2 years. I've done many other fixes in the past 10 days and most of them are already implemented the the live version of the game. So currently I'm working on a few missing attacks like 'Lick' and 'Taunt' and that should be updated in the game by tomorrow or the day after.
Although, things like the leveling up systems I'm probably going to implement on the next proper update because they would take a significant amount of time to put in. The update in a day or too from now is version 0.1.6 E, the next proper update would be 0.1.7. That would include a new character, more events and other stuff. I also want to implement a cutscene. I really want to know how I'll do the animations and camera work in-game.
All in all; I'm doing great, I think I overworked my self, that's ok. And uh, I really need a composer.
Also, I put up the October demo here on itch. It should be half of version 0.1.4 so it's like 2 versions after 0.1.2. It's closer to the current version but it's missing a lot, like the Armor BREAK system.
Files
Get " Demon Lord " Colosseum Project
" Demon Lord " Colosseum Project
Be a demon lord, instigate battle
Status | In development |
Author | regalfang |
Genre | Role Playing, Fighting |
Tags | 3D, Anime, demons-regalia, Indie, Monster Girls, Turn-Based Combat, Unreal Engine, unreal-engine-5 |
Languages | English |
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