.second part


So. the 0.0.2  version is ok. Not done yet, but soon. You know how in the game you always go first, well, that is because there was no turn system set up. I fixed that so now the turns are based on agility, as it should, and is a coin toss if any character's agility matches. Also, since the turn system works, Versus mode is now available but only local coop for now. If you can find a way to screen share, there. You can also play with yourself, that's also cool.

Second, I'm currently implementing 3 units, the slimes. The reason is because they're all given different elements and I will be able to test element status overrides and effects. Also normal slimes minus physics are easy to model.

The last thing I'll do is implement one of the monster girls, probably the fairy. Or some one else.


also also, the combat system isn't in its ideal form yet. The combat is suppose to be more like the conventional rpg than a one on one so, I will make it into the 2 plus 1 combat system. That will be for version 0.0.3.

Get " Demon Lord " Colosseum Project

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