.second part
So. the 0.0.2 version is ok. Not done yet, but soon. You know how in the game you always go first, well, that is because there was no turn system set up. I fixed that so now the turns are based on agility, as it should, and is a coin toss if any character's agility matches. Also, since the turn system works, Versus mode is now available but only local coop for now. If you can find a way to screen share, there. You can also play with yourself, that's also cool.
Second, I'm currently implementing 3 units, the slimes. The reason is because they're all given different elements and I will be able to test element status overrides and effects. Also normal slimes minus physics are easy to model.
The last thing I'll do is implement one of the monster girls, probably the fairy. Or some one else.
also also, the combat system isn't in its ideal form yet. The combat is suppose to be more like the conventional rpg than a one on one so, I will make it into the 2 plus 1 combat system. That will be for version 0.0.3.
Get " Demon Lord " Colosseum Project
" Demon Lord " Colosseum Project
Be a demon lord, instigate battle
Status | In development |
Author | regalfang |
Genre | Role Playing, Fighting |
Tags | 3D, Anime, demons-regalia, Indie, Monster Girls, Turn-Based Combat, Unreal Engine, unreal-engine-5 |
Languages | English |
More posts
- Break the armor6 days ago
- Fishing37 days ago
- Demon's Regalia: Colosseum v0.1.3 D60 days ago
- Demons, Dungeons, and the Devious Wheel83 days ago
- The Hellcat redoneAug 31, 2024
- Demon Lord Colosseum v0.1.2Aug 03, 2024
- The Intern Succubus and the LobbyJul 23, 2024
- Demon Lord Colosseum v0.1.1Jul 03, 2024
- The Gold and the IcedrakeMay 29, 2024
- The Colosseum and the Gator GirlApr 24, 2024
Leave a comment
Log in with itch.io to leave a comment.